Fighter Tactics is a Smash Bros inspired platforming fighter with a fire emblem inspired campaign. I served as the lead designer, worked on the code for the A* overworld path finding, the core mechanics of the fighting game, and the animations for all the characters. You can find a copy of the prototype here.
The art of this game comes from the Fighting Game Asset pack found here:
A prototype Stealth-MOBA inspired by Ocean’s 11, Fenced is a game I created in Unity. I utilized UNET for networking and created my own AI while leveraging an asset pack for animations and character models. I programmed every system in the game including stealing, stealth, scoring, and AI detection of the player. A work in progress demo can be found here.