Whereas our interim could have best been summed up by the questions: what the fuck are you guys doing, our final review was met with praise from a professor impressed that we managed to tackle random level generation in only a week and still build a game that felt cohesive.
Read MoreLocked out of all of our resources for about a week, in the middle of our first game prototype assignment, our cohort learned a very valuable lesson about planning, deadlines, and improvising.
Read MoreThe first week did quite a good job of introducing us to the ideas we’ll be working with and the people we’ll come to depend on over the next year. What it did not prepare me for was that giant blue asylum demon of work
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