Scamp: High Hat Havoc
A 3D fantasy action-platformer, I served as Development Director and Technical Designer for the project. I worked on the core mechanics, the dialogue systems, and helped manage a team of 19 students. The game was developed in Unreal using C++ and Blueprints. You can check out the beta here.
Hupia is a Taino inspired game developed during Train Jam 2018. In this puzzle platformer you play as Locou who has died and become an Hupia, a spirit. You must journey between worlds to appease the Lord of the dead and make your way back to the land of the living. You can find a copy here.
My submission for the Global Game Jam 2018. Developed by a team of four, Master Hero tasks you with controlling a master hero who can transmit his powers to his allies. Get everyone across the level alive to win. I pitched and led this project as well as coded the bulk of the game including power systems, AI, and managers. You can download it here!
Chief Executive Ogre (CEO)
The first game prototype I helped produce while at FIEA. Built in unity, CEO was a concept I pitched. I worked on the power up system, character animations, and some of the random spawning and level generating systems. You can download a copy for your PC here! Note that this game is meant to be played with controllers.
The signs was a narrative experience wherein the player is tasked with identifying the signs of depression in character's hiding behind the mask. It was built for Oculus by a team of five. I wrote the main guitar melody, implemented the throwing items mechanics, wrote and implemented the dialogue in the scenes, and organized the team through Trello. You can download a copy here.